Dead Man

Dead Man is a chilling descent into the void between life and death, justice and revenge. Set in a decaying city drenched in rain and silence, the story follows a man who should not be alive—and yet walks again with purpose.

Jack Mercer was a name the world buried. Betrayed by those he trusted and left to die in a shallow grave, he vanished into darkness. But something brought him back. Not clean. Not whole. Just alive enough to remember every face, every lie, every trigger pulled.

Now, Jack moves through the streets like a shadow, a figure people whisper about but never see coming. He does not speak much. He does not need to. His presence is a warning. His silence is louder than any threat.

Piece by piece, he begins to tear apart the men who killed him, not for justice, but for truth. Along the way, Jack discovers that what happened to him was part of something larger, something darker than betrayal. He was never just a target—he was a witness.

Dead Man is not about resurrection. It is about unfinished business. It is slow, atmospheric, and cold to the touch. The visuals are gritty and stripped down. The soundtrack is minimal, like the heartbeat of someone standing too still.

This is not a hero’s journey. Jack is not a savior. He is a reminder that some things should never be left buried.

In the end, Dead Man is a story about what remains after the soul leaves. About a man who lost everything—and came back to take what was owed.

Because some ghosts do not haunt. They hunt.