The Scorch Trials escalates the danger, intensity, and mystery set in motion by The Maze Runner, plunging Thomas and the surviving Gladers into a nightmare far worse than the labyrinth they escaped.
After narrowly surviving the Maze, the group believes they’ve found safety. Instead, they are thrown into a scorched wasteland—a ruined world baked by the sun and ravaged by disease. The cities are crumbling, the sand never ends, and the Cranks—humans driven mad by the Flare virus—roam in packs, violent and mindless.
Their new “trial” is simple: survive. Cross the Scorch in two weeks, reach a distant safe zone, and earn the promise of salvation. But in a world where the truth has been burned away, nothing is what it seems. WCKD, the shadowy organization behind it all, is still watching. Still testing. Still lying.
As the Gladers trek across collapsed bridges, infected ruins, and endless desert, alliances fracture, secrets emerge, and trust becomes a weapon. Thomas begins to question not only who the real enemy is—but what he himself might be.
The Scorch Trials is relentless. The action is raw and brutal. The environment itself becomes an antagonist, offering no mercy and no escape. But the real horror lies in the experiment unfolding around them: how far can the human mind be pushed before it breaks?
This is not just survival. It’s war by design.
And WCKD isn’t done with them yet.
Because before they can escape the system…
They have to burn through it.